NFS Rivals : Trailer

As a World Artist and Road Team leader During Production of Need for speed Rivals, Managed a team of three artists in order to make the entire road network with Frostbite's Road Tool and their Textures Sets. I Made the three main texture sets [Desert, Forest, and Mountain as well as secondary road shortcuts]. Polish and debug.

All the road surfaces were sculpted in Zbrush, with Photoshop displacement map from photo, than baked.

Road Team Credits : Kevin Wilson, Claudio Clemente, Ben Keeling, Robert Lancaster, and Edvinas Petrauskas [2D Trainee].
Those pictures shows the Desert road. I did all textures, as well as mesh edition inside the road tool [in house tool].