Minuscule : Kameltoo Sculpting

Zbrush Screenshot

Zbrush Screenshot

Arnold Rendering showing displacement map parity with Zbrush viewport.

Arnold Rendering showing displacement map parity with Zbrush viewport.

Here my point was to add "Displacement map" to the pipeline.

Here my point was to add "Displacement map" to the pipeline.

Inital Modeling.

Inital Modeling.

Was "Texture Supervisor" on this movie. Here my point was to add "Displacement map" to the pipeline. In order to reach more sharpness, and be more powerfull at iteration time.

Worked with Xavier Leconte [Visual Effect Supervisor] in order to convince the team.

Original modeling : Thierry Claude, Sculpting and Supervision : Myself.

Back in 2012, I joined Nozon Liége in Belgium on the Feature Film "Minuscule Valley Of The Lost Ants" as Texture Supervisor.

My main challenges were :

-Supervise a bit the modeling, and a lot the texturing of all main assets [Soda Can, Sugar Box, Black Ants, Red Ants, LadyBug, Rocks ...]
-Ensure that a trailer could be ready for "Cannes Festival".
-Hire the texture team.
-Set texture pipeline.
-Convince team that we should adopt Zbrush.
-Convince Producers that studio needed more than 1 Photoshop license.
-Convince producer that texture artists need a wacom tablette, and good hardware.
-Modeling and texturing mostly retakes.
-All the work was done under super short schedules [Under 2 months].
-Sync Work with Nozon Paris.

Texture and Modeling Team Credits : Thierry Claude, Francois Pommiez, Damien Fransolet, Luc Crouset, Jean-Philippe Servais.