Need For Speed : Rivals - Forest Surface WIP

In Frostbite Engine

In Frostbite Engine

Forest Surface Without Detail NormalMap

Forest Surface Without Detail NormalMap

Wet Map Detail

Wet Map Detail

In Frostbite Engine

In Frostbite Engine

Retake we've been doing couple days before shipping. [No shader for Blending !]

Retake we've been doing couple days before shipping. [No shader for Blending !]

In Frostbite Engine

In Frostbite Engine

Frostbite's Road tool.

Frostbite's Road tool.

SecondaryRoad Sculpt [Off Road Mud].

SecondaryRoad Sculpt [Off Road Mud].

This is the Forest Surface WIP. Did it from A to Z. [Including Shader mock up for TA's]

As a World Artist and Road Team leader During Production of Need for speed Rivals, Managed a team of 3 artists in order to make the entire road network of the game with Frostbite's Road Tool.

Made the main texture sets [Desert, Forest, and Mountain as well as secondary road shortcuts].
Polish and debug.

Road Team Credits : Kevin Wilson, Claudio Clemente, Ben Keeling, Robert Lancaster, and Edvinas Petrauskas [2D Trainee].
Those pictures shows the Desert road. I did all textures, as well as mesh edition inside the road tool [in house tool].