TM Consoles : Optimisations / Profiling

LODS were made by hand ! Yes !

For Trackmania Consoles we got Seven Platforms to deal with [Seven Consoles], so Michel Vibert and myself were in charge of almost all optimisations. We added a bunch of lods everywhere and crunched the polycount of 70% almost all the time [Sometime we even reached 95%+ crunch ].

All videos are done with "Trackmania's MediaTracker UGC tool". I forced the lods to be visible and pop faster. [VeryFast Quality setting --> Popping isn't much visible without wireframes. By the way It's worst case scenario.
One PS5/XBoxSeriesX or PC the optimisations can't be perceived at all.]

Ubisoft Nadeo Art team credits : Stephen Magnardi, Alexis Smadja, Erwann Trebaol, Francois-Xavier Delmotte, Christophe Kermorgant, Christophe Moyne, Michel Vibert, Geoffroy Bruny, Julien Quilghini, and Myself